2011 Nissan GT-R Design

    Nissan chief creative officer, Shirō Nakamura, has likened the new GT-R to the eponymous giant robots of the Gundam series. Nakamura stated: "The GT-R is unique because it is not simply a copy of a European-designed supercar; it had to really reflect Japanese culture."

    Nakamura noted that the GT-R's square lines and vents were influenced by Gundam robots. Nissan's American designers sculpted the rear three quarters of the vehicle, while their European designers sculpted the roofline.
    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    2011 Nissan GT-R
    2011 Nissan GT-R

    Polyphony Digital, creators of the Gran Turismo series of racing video games, were themselves involved in the development of the GT-R, having been contracted to design the GT-R's multifunction display.


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